Quick Fire 0.2.3 Released
After a bit of work, 0.2.3 is here! It comes with a ton of changes to improve the experience:
BALANCING
You are slowed down by 40% when encumbered (having too much weight), and are slowed down by an extra 25% per point encumbered
Light Class - Can now double jump, 1.2 > 1.15 speed, 3.25 > 3 carry capacity
Sniper - 0.0035 > 0.003 spread, 60 > 50 damage, 1.2 > 1 attack rate, 1.75 > 2 weakpoint damage bonus
Soulstealer Crossbow - 25 > 35 projectile speed, 0.05 > 0.035 projectile drag
Oppressor - 100 > 80 clip size, 0.2 > 0.3 projectile drag
Assault Rifle - 1 > 1.5 weight, 20 > 10 damage, 0.275 > 0.075 attack rate, 0.01 > 0.02 spread, 16 > 15 held ammo, 48 > 60 reserve ammo, 2.5s > 3s reload time
GAMEPLAY
There is now a display for kills, so you can know whether or not you were the one to kill someone.
Loadouts can now be edited while in a match, so you can switch classes and items without having to leave the game and then re-join.
Gave all maps a visual and functional tweak. All walls and roofs are twice as thin, both visually and physically. Some slopes should work slightly better.
Tweaked some maps to add new areas, and block some ridiculous sight lines.
VISUAL
Improved settings UI significantly, and made many minor adjustments to improve the look of certain UI elements.
Improved the health pickup effect to be a particle, instead of a single sprite.
Added post-processing, which includes anti-aliasing and ambient occlusion to make some spaces easier to understand.
Made a model for the Rocket Jumper.
WORK IN PROGRESS
Working on the Robot Invasion gamemode, and the map "Gear Ville". These should come out with the release of 0.3
Hopefully this is everything, but i'm sure there are tons of smaller details i haven't mentioned here!
Thanks for playing.
Files
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Quick Fire
Engage in a Class-Based Arena FPS with Loadouts, Abilities, Magic, and even Slowing Time with potentially more to come!
Status | In development |
Author | microman502 |
Genre | Shooter |
Tags | 3D, First-Person, FPS, Multiplayer, PvP, Unity |
Languages | English |
Accessibility | Configurable controls |
More posts
- Quick Fire 0.4.1 Development Progress10 days ago
- Quick Fire Status Update65 days ago
- Quick Fire 0.4.0 "Rearmed and Ready"Mar 07, 2024
- What's Happening with Quick Fire?Feb 19, 2024
- Quick Fire Dev BranchNov 13, 2023
- Quick Fire 0.3.1 "Here and Now" HotfixJun 28, 2023
- Quick Fire 0.3.0 "Here and Now"Jun 20, 2023
- Quick Fire 0.3.0 Development Progress #2May 08, 2023
- Quick Fire 0.3.0 Development ProgressMar 21, 2023
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