Quick Fire
Enter a world of the strange and destructive! Quick Fire is a FPS arena game where you face off against up to 20 players. You can pick a class and a loadout of, sometimes bizzare, weapons to dominate the battlefield.
As of now there are 4 available classes to choose from: Courier who is agile and excels at ambushing, Ranger who remains a generalist but packs a punch with their sniper rifle, Mage whose weapons use their ability points rather than ammunition, and Warden who can both take and deal massive damage.
All ranged weapons use projectiles, no hitscan sniper rifles here! This means that they have travel time and if the distance is great enough they might be subject to some drop. It also means that they can be effected by effects that slow down time, such as certain weapons.
Quick Fire is still in development but there are no plans on stopping making new features, weapons, and maps for the game. There may still be occasional breaks taken since this is a personal passion project.
Join the Discord: https://discord.gg/cTStS9RTX7
Status | In development |
Platforms | HTML5, Windows |
Rating | Rated 4.5 out of 5 stars (4 total ratings) |
Author | microman502 |
Genre | Shooter |
Made with | Blender, Unity, Audacity |
Tags | 3D, First-Person, FPS, Multiplayer, PvP, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Gamepad (any) |
Accessibility | Configurable controls |
Multiplayer | Ad-hoc networked multiplayer |
Download
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Development log
- Quick Fire 0.4.1 Development Progress39 days ago
- Quick Fire Status Update93 days ago
- Quick Fire 0.4.0 "Rearmed and Ready"Mar 07, 2024
- What's Happening with Quick Fire?Feb 19, 2024
- Quick Fire Dev BranchNov 13, 2023
- Quick Fire 0.3.1 "Here and Now" HotfixJun 28, 2023
- Quick Fire 0.3.0 "Here and Now"Jun 20, 2023
Comments
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this is a really fun game that i enjoy playing but i miss playing the old small maps (but the new maps are really good), its was also good being able to use the snipers as the now courier but those are my only 2 complaints with the game other then those its a solid game that deserves more attentions from the dev and players alike.
does microman plan on updating the game further? i think with more attention this game could become popular
could you add in the newest update a sniper without a scope and a sniper with a scope, and also when you look down with the chainsaw and use it you go flying into the air.
thank you for the suggestions, but as things are currently, next update will only have a sniper with a scope, and I don't plan to add any sniper without a scope.
And you will be able to use to chainsaw to help you climb up walls (as well as "lunging" towards players when you hit them).
i'M YOUR BIGGEST FAN
thank you :)
And don't you forget it :)
hello ryan
a quick update to anyone who cares! The new update is still being worked on actively, it's just a bit hard to figure out when to release it. the new map isn't properly textured, but it is completely ready to be played.
currently I'd like to work on adding reload animations to almost all weapons, then I'll possibly think about a release
amazing
Im your number one fan
When is a update coming out?
sorry, i've been working on it for a little while. I plan to get a testing build working either today or tomorrow.
Just a little teaser - there's a new class, new map, a few new items, new movement, and a whole ton of bugfixes and balancing as usual.
I like it!
It is a very good game, but the only issue is my PS4 controller doesn't work properly with this game. Could you fix it? (The controls are inverted and I don't know how to fix it)
I haven't worked on this game in a while, but maybe i'll give it a go. Out of curiosity, which controls are inverted?
EDIT: I tried to plugin my controller, but it doesn't work. I have to use InputMapper to map it to an Xbox controller, and everything seemed fine there, so i'm not sure if there's much more i can do about this, sorry.
good game but nobody is online and will you put the game on steam when its ready
the game will not go on steam. The networking isn't designed for steam, I haven't worked with steam before, and noone plays this game in the first place so i'm doubtful there would be more players on steam. I appreciate the kind words though, thank you!
maby you can add bots
and if you will work hard on the game you will get more players
i'm sure if I work hard on the game I will get more players, and I enjoy working on it, but I have a few projects that i'd rather work on sometimes. And while I developed this game because I personally enjoyed the process, I don't want to develop any further seeing as I can't really get any good feedback to balance the game. Which is fine, it is what it is in the end.
And for bots, that would be cool, but very difficult, especially for how this game is setup. I was planning on making a coop or singleplayer "Robot Invasion" gamemode but god knows when that is coming.
I really like the fact the bullets (most likely) arent just Raycasts.
But I feel like a bit more control midair would make it feel more responsive.
(although I most likely just suck xD)
alright, i agree with that, will give it a go. (thanks for leaving feedback btw!)