Quick Fire 0.3.1 "Here and Now" Hotfix


Hey all! 0.3.1 is here. This is just a quick update to smooth out a few issues I had, and introduce a new unique weapon for the Light. Nothing major, but I hope this makes the game a little more enjoyable.

On a side note, I am starting to feel a little bit burnt out, so I may / may not try working on some other projects for a while.

CONTENT

+ ITEM "Dual Smallarms". These usually weak and basic weapons are much stronger when put together. Left Mouse fires the left gun, Right Mouse fires the right gun. Fire only one for lower damage but better range, or fire both for less control but increased damage. Available only on the Light.

+ PASSIVE "Scavenging Expertise" (Medium). Gain 40% more ammo and health from pickups.

BALANCING

* ADJUSTED "Sniper": Now deals 50 damage with a 3x headshot multiplier (was 75 DMG with a 2x headshot multiplier). This should keep it as strong on headshot but be less devastating on body shots, especially to Light.

* ADJUSTED "Meteor Staff": Now deals 25% less damage (8 -> 6 DMG). This weapon was in a good state, but way too devastating, so this should tune it down a little bit.

* ADJUSTED "Focused Stride" (Light Passive). The speed boost is now an infinite duration buff that is removed on taking damage or attacking others. 

* ADJUSTED "Mana Accretion" (Mage Passive). Now also makes AP regenerate 25% sooner.

* MAPPING "Steel Mill". Added trains that travel around certain routes on the map. Changed several areas, especially near the ground, to try and limit sightlines and stop players seeing and fighting each other from awkward distances. Also added more routes by adding stairs, and "Boost Pads" (effectively the same as Boost Rings) for faster and less cumbersome vertical movement.

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