Quick Fire 0.3.1 "Here and Now" Hotfix


Hey all! 0.3.1 is here. This is just a quick update to smooth out a few issues I had, and introduce a new unique weapon for the Light. Nothing major, but I hope this makes the game a little more enjoyable.

On a side note, I am starting to feel a little bit burnt out, so I may / may not try working on some other projects for a while.

Update Content

Classes

  • Medium changes
    • Added Scavenging Expertise passive. Gain 40% more ammo and health from pickups.
  • Mage changes
    • Mana Accretion changes
      • Now also makes AP regenerate 25% sooner.
  • Light changes
    •  Focused Stride changes 
      • The speed boost is now an infinite duration buff that is removed on taking damage or attacking others. 

Weapons

Medium Weapons

  • Sniper changes
    • Reduced damage (50 > 75)
    • Increased weakpoint damage multiplier (2x > 3x)

Mage Weapons

  • Meteor Staff changes
    • Now deals 25% less damage (8 -> 6 DMG). This weapon was in a good state, but way too devastating, so this should tune it down a little bit.

Light Weapons

  • Added a new primary, the Dual Smallarms. These usually weak and basic weapons are much stronger when put together. Left Mouse fires the left gun, Right Mouse fires the right gun. Fire only one for lower damage but better range, or fire both for less control but increased damage.

Maps

  • Steel Mill changes
    • Added trains that travel around certain routes on the map. 
    • Changed several areas, especially near the ground, to try and limit sightlines and stop players seeing and fighting each other from awkward distances. 
    • Added more routes by adding stairs, and "Boost Pads" (effectively the same as Boost Rings) for faster and less cumbersome vertical movement.

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