Quick Fire 0.4.1 Development Progress
Hello again! Today, I've got some news for 0.4.1, which is shaping up to take much longer than expected. There's nothing I feel is quite ready for the dev branch at the moment, but here's what you can expect currently:
A new Warden primary, the Riot Shotgun. This provides consistent close and mid-range fire-power with decent burst damage.
Massive Robot Invasion improvements. A new map, new waves, and new UI are all being worked on to make it a truly enjoyable and replayable game mode.
Rebalancing and polish. There are tons of items being moved around, nerfed, buffed, and reworked to give them all a suitable role. Some UI elements will also see improvements.
Also, a notable issue was fixed with inconsistent mouse movement at lower framerates.
Still, there is much more to come, but that's most of what is in the works. As such, however, the update will take significant time to complete, but that will be worth it in the end.
That's all for now, thanks for reading!
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Quick Fire
Engage in a Class-Based Arena FPS with Loadouts, Abilities, Magic, and even Slowing Time with potentially more to come!
Status | In development |
Author | microman502 |
Genre | Shooter |
Tags | 3D, First-Person, FPS, Multiplayer, PvP, Unity |
Languages | English |
Accessibility | Configurable controls |
More posts
- Quick Fire Status Update61 days ago
- Quick Fire 0.4.0 "Rearmed and Ready"Mar 07, 2024
- What's Happening with Quick Fire?Feb 19, 2024
- Quick Fire Dev BranchNov 13, 2023
- Quick Fire 0.3.1 "Here and Now" HotfixJun 28, 2023
- Quick Fire 0.3.0 "Here and Now"Jun 20, 2023
- Quick Fire 0.3.0 Development Progress #2May 08, 2023
- Quick Fire 0.3.0 Development ProgressMar 21, 2023
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