Quick Fire 0.2.2 Released
0.2.2 is here! It took a bit longer than it should have, sorry about that! There's a fair few changes, some I am very happy with.
Also, hopefully, the issue with WebGL crashing has been fixed! Please tell me if it happens to you.
- Implemented basic gamemode support. New gamemodes will come in future, for now it's only FFA, but the framework is in place.
- Implemented a 10-minute match timer! After this time is up, you will be sent back to the main menu.
- Implemented the "weakpoints" system, which 'replaces' headshots. This change does not effect headshots much, other than snipers and revolvers dealing slight extra damage to weakpoints .
- Improved the UI, with new octagonal UI sprites, and a new main menu layout.
- Improved the hitmarker. It is now an animation that is attached to the crosshair instead of the centre of the screen. There is also a special noise for when you hit a headshot/weakpoint.
- Improved the "Target Practice" map with new target dummies.
- Increased air control, meaning that you move faster while in the air.
- Added SFX for getting hurt.
Get Quick Fire
Quick Fire
Engage in a Class-Based Arena FPS with Loadouts, Abilities, Magic, and even Slowing Time with potentially more to come!
Status | In development |
Author | microman502 |
Genre | Shooter |
Tags | 3D, First-Person, FPS, Multiplayer, PvP, Unity |
Languages | English |
Accessibility | Configurable controls |
More posts
- Quick Fire Status Update44 days ago
- Quick Fire 0.4.0 "Rearmed and Ready"Mar 07, 2024
- What's Happening with Quick Fire?Feb 19, 2024
- Quick Fire Dev BranchNov 13, 2023
- Quick Fire 0.3.1 "Here and Now" HotfixJun 28, 2023
- Quick Fire 0.3.0 "Here and Now"Jun 20, 2023
- Quick Fire 0.3.0 Development Progress #2May 08, 2023
- Quick Fire 0.3.0 Development ProgressMar 21, 2023
- Quick Fire 0.2.4 ReleasedJan 29, 2023
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