Fight through endless hordes of enemies in this endless, 2D arena-shooter. Encounter a variety of difficult bosses, and get points to upgrade your weapon firerate.

This is a prototype - it's not particularly pretty, and is very rough around the edges. Please give feedback, especially on gameplay!

The plan is to eventually develop it into a full roguelike experience where you battle through 9 circles of hell.

Download

Download
HELLION Prototype 0.1.1 Win.zip 26 MB

Install instructions

Download HELLION Itch Prototype Win.zip and use WinRAR, WinZIP, or a similar program to extract the contents. Then, locate HELLION Prototype.exe to play.

Development log

Comments

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(+1)

This was fun! I like the increase of the number of enemies showing up over time, it felt balanced. They also spawn quite nicely.

  • I wasn't sure how the points tally is meant to work. It's not per kill from what I can tell, so it'd be cool to have it mentioned somewhere.
  • Before the first boss, when there are the purple rings that spew out larger enemies: I like the enemy type, but it felt that rather than having to deal with it, I could just drive a bit away and it wouldn't bother me any more. Potentially limit the play area?

Nice work though! Will definitely play any new versions.

Thank you for the feedback!

1. The points are gained from the little pink-purple dots on the ground that drop when killing enemies, I might add a sound effect to make it clearer that you are getting them.

2. There are no purple rings that spew out larger enemies. Bombs do spawn every 30 seconds, which can be picked up to kill enemies, so you might be thinking that those are spawners. My bad, gotta make that clearer too! And yes, a definite issue with this game, and some of the bosses, is that you can just go in one direction and avoid them all. I don't want to limit the play area completely, but i'll see if I can think of something for that.

1. Ahh I see! Good to know. A sound effect would be great! 😄

2. Right, that makes sense. Should have stayed around them longer when demoing to fully understand them, my bad!