Quick Fire 0.2.2 Released


0.2.2 is here! It took a bit longer than it should have, sorry about that! There's a fair few changes, some I am very happy with.

Also, hopefully, the issue with WebGL crashing has been fixed! Please tell me if it happens to you.

- Implemented basic gamemode support. New gamemodes will come in future, for now it's only FFA, but the framework is in place.

- Implemented a 10-minute match timer! After this time is up, you will be sent back to the main menu.

- Implemented the "weakpoints" system, which 'replaces' headshots. This change does not effect headshots much, other than snipers and revolvers dealing slight extra damage to weakpoints .

- Improved the UI, with new octagonal UI sprites, and a new main menu layout.

- Improved the hitmarker. It is now an animation that is attached to the crosshair instead of the centre of the screen. There is also a special noise for when you hit a headshot/weakpoint.

- Improved the "Target Practice" map with new target dummies.

- Increased air control, meaning that you move faster while in the air.

- Added SFX for getting hurt.

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